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Episode 68: Put Together|
- 00m52s | Topic #1
On pitfalls in the Religion and Tourism mechanics in Civilization V and towards tweaking the game's trade system User Interface (02m50s; recorded for Episode 48).
- 05m28s | Cartography Room
Much quality to be found amongst a number of the game's user-created civilizations (recorded for Episode 50).
- 08m11s | Code Corner (Part 1 of 2)
Having City States in CivV produce Settlers for expansion (recorded for Episode 58).
- 13m30s | Miscellaneous (Part 1 of 2)
A then-update on Anno Domina for Civilization V (recorded for Episode 61).
- 20m57s | Code Corner (Part 2 of 2)
Varying coding practices in game modding.
- 25m49s | Modding Spotlight
Using an enhanced modding screen for CivV and an events generator (recorded for Episode 64).
- 30m20s | Miscellaneous (Part 2 of 2)
The "weirdest and worst" comments for Civilization V works in the Steam community, how the popularity of some has come to influence those creators' approach to modding (34m13s) and how the most spent time on mod came to be so consuming (37m25s; recorded for Episode 66).
Episode 67: Newborn Smell
- 01m58s | First Game Impressions
The release of Civilization VI brings about first impressions of the game itself.
- 14m39s | First Modding Thoughts
The same release leads to first thoughts on the potential scope of the game's modding.
- 29m41s | First Wants
Modding and gameplay mesh in consideration of first wants for CivVI.