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  It's April Fool's... 2012!: Now Available

Episode 285: Work That In
- 01m09s | Senate
  The strengths of Rome, the hits and misses of Russia (10m18s) and the variability of Spain (18m00s) in Civilization VI playing as, and against, each.
- 24m08s | Forum Talk
  What to do about CivVI's Artificial Intelligence (AI) in air combat and mixing agreement, disagreement and compromise with respect to ten things to bring back to the series from its past (29m10s).


Runtime: 59m:59s | Filesize: 28.8MB
Release Date: July 15th, 2017
Hosts: DanQ, Makahlua, MadDjinn, NewEarthRelic, T.J. Denzer



Episode 284: The Salt Would Be Real
- 02m14s | Senate
  Strategies playing as, and against, the Civilization VI civilizations of Kongo, Japan (15m28s) and Norway (21m02s).
- 25m56s | Forum Talk
  How to expand the naval line in CivVI, improving the game's religion mechanic (31m09s), tackling the Artificial Intelligence (AI) combat bonus on Deity (40m39s) and replacing the current replacement mechanic when loosing out on a Wonder of the World (51m18s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: July 01st, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, CanuckSoldier


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