PolyCast: strategies involved
  (301) 637-7659 | +44 121 288 7659 | EMAIL
  @ SKYPE | @ TWITTER | @ YOUTUBE

SEASON 9 | SEASON 8 | SEASON 7 | SEASON 6 | SEASON 5 | SEASON 4 | SEASON 3 | SEASON 2 | SEASON 1 | ABOUT | HOME

  Recorded 2007: "Cut!: Episode 17" Now Available

Episode 230: Working As Intended
- 01m16s | Forum Talk
  What's with the Artificial Intelligence (AI) settling cities so close to yours in Civilziation V, followed closly by what's with their demand insistence (07m45s); then, answering gameplay religion questions (12m24s), how to tell where a Wonder of the World is built (17m50s) and reviewing some "interesting" statistics about the game's players (20m19s).
- 28m02s | Miscellaneous
  Springboarding from the last topic in the previous segment, taking to task claims about higher level difficulty play in CivV.
- 32m57s | Research Lab
  Making the concept of refugees and, more generally, immigration could be less abstractly and more purposefully reflected in in the Civilization series (recorded for Episode 226).
- 38m51s | Open Mic
  Taking in and responding to feedback for Episode 229.
- 45m28s | News
  Expressions of hope, reservations and wondering following the announcement of the first expansion pack for Civilization Beyond Earth, Rising Tide (recorded for Episode 229).


Runtime: 59m:59s | Filesize: 28.7MB
Release Date: June 20th, 2015
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, Carl5872



Episode 229: Pushing Those Boundaries
- 02m45s | News
  The first Civilization: Beyond Earth expansion pack Rising Tide has been announced, with additional details from gaming news media driving the assertion by some that it won't be the one and only.
- 16m27s | Interview
  Comparisons and connections to Civilization only go so far in describing and exploring the depths of Galactic Civiliations III, the third turn-based strategy game set in space from game developer and publisher Stardock Systems. Lead Producer Derek Paxton discusses 64 vs. 32-bit game design; shifting from squares to hexes; the continuation of the non-linear technology tree in the series; influence of the non-linear technology tree's ages in, and on, gameplay; the power and diversity in the customization of factions and ships; diplomacy and its connection to both sandbox play and the technology tree, and reasons and hopes for introduction of multiplay into the series.



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: June 06th, 2015
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, Derek Paxton


« LISTENER FEEDBACK »


^ Civilized Communication | Copyright © Daniel Quick ^
(   an independently owned, operated and non-commercial operation   )