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  The Best of Season 11

Episode 308: Managing Expectations
- 01m47s | News
  Following the most lead time between announcement and release in recent Civilization series history, the Spring 2018 patch for the game's sixth iteration has arrived with many an addition, balancing, bug fixing and more.
- 31m02s | Forum Talk
  Pushing for late-game science yields from ice tiles leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
- 45m32s | Miscellaneous
  Civilization VI developer is looking for an "Online Services Engineer": part of future Civ development or not?

Runtime: 59m:59s | Filesize: 54.9MB
Release Date: May 27th, 2018
Hosts: Makahlua, TheMeInTeam, MegaBearsFan, CanusAlbinus, The Buzzing

Episode 307: If The Tire Iron Dictates It
- 01m53s | Forum Talk
  Tackling the question of whether or not coastal cities are "less defensable" in Civilization VI is followed by whether Military Emergencies should reveal their target upfront (11m13s), dealing with a cyclical Loyalty loop (19m18s), not caring about things that others do (26m02s; recorded for Episode 302), how the game is faring a year-and-a-half after its release (36m07s) and how the Downloadable Content (DLC) model for releasing new game content may be "hurting" Civ developer Firaxis Games and its parent publisher 2K Games (44m10s).

Runtime: 59m:59s | Filesize: 54.9MB
Release Date: May 13th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, MegaBearsFan, MikeDoubleU


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