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  It's Tin Time: Cut!'s 100 Minute Special

Episode 274: It's All About the Technique
- 01m13s | Open Mic
  Given the present state of Civilization VI's Artificial Intelligence (AI), how can one enjoy its single player experience? Longtime show listener "slo" puts this to the panel in an email.
- 08m36s | Senate
  In the strategy layer for CivVI tackling barbarians approaches, Great People management (19m25s), City States treatment (27m50s), consolidating and connecting the three (41m16s) and if, and when, to promote game units (47m57s; recorded for Episode 272).
- 50m11s | News
  Team multiplayer amongst the features being "worked on" for Civilization VI, according to developer Firaxis Games.


Runtime: 59m:59s | Filesize: 28.8MB
Release Date: February 11th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, CanusAlbinus



Episode 273: Moving Target
- 02m57s | News
  The confirmation announcement of Civliization VI to come to Linux and what's now aligned and still not following the release the "Winter 2016" patch for the game on the Mac (06m26s).
- 08m36s | Open Mic
  Taking in more feedback from the show's 2016 Christmas Special, the gambit of comments in response to its Listener Feedback Survey for the same year (26m09s) and the first suggestion for the former not covered on it: the optimum use of CivVI districts (39m46s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: January 28th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn


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