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Episode 281: Shouting Into the Void
- 02m04s | News
  An up-and-coming announcement for Civilization VI is generally, seemingly unexpectedly, met with a positive reception from the community... and some expected divergent, widespread speculation.
- 11m09s | Senate
  The second trio of 'As and Against' CivVI civilization rundowns: China, Egypt (17m19s) and England (24m58s).
- 31m55s | Miscellaneous
  Steps forward and steps still to take as the first Civilization VI eSports tournament undertaking is examined following its conclusion.
- 47m54s | Open Mic
  Drawing the line between too much and not enough (constructive) criticism for CivVI following a suggestion that the show doesn't have enough, and answering an email asking about "which civs and playstyle are best for each play speed" in the game (51m41s).


Runtime: 59m:59s | Filesize: 28.8MB
Release Date: May 20th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, Hans Lemurson



Episode 280: One Way or Another
- 01m32s | Open Mic
  Responding to pieces of feedback for Episode 279; then, in response to an email about what franchise and developer may challenge Civilization by Firaxis Games (04m49s; recorded for Episode 275).
- 16m47s | Senate
  The first of three playing 'As and Against' of CivVI civilizations: America, Arabia (25m36s) and Brazil (33m17s).
- 38m53s | Forum Talk
  What is up with spies getting killed in Civilization VI and whether a more interesting line of inquiry lies within.
- 45m00s | Miscellaneous
  Passing judgment on CivV's World Congress mechanic (recorded for Episode 266), a fictional account of a "great war" (48m12s; recorded for Episode 267) and the game now the third most profitable PC exclusive gaming title in history (51m17s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: May 06th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, Monthar



Episode 279: Feel That Impetus
- 01m12s | Senate
  In Civilization VI, prioritizing what building to construct, when and in respect to city order followed by taking what unit promotions and when (22m46s).
- 31m35s | Open Mic
  Responding to a CivVI unit upkeep question asked during the livestream of Episode 276 and on show criticism, complementing and what to make of the game's Harbour district in response to Episode 278 (35m33s).
- 49m24s | Miscellaneous
  The success of the Civilization franchise in 2016 on gaming platform Steam (recorded for Episode 272), invading/not invading peculiarity in CivV (51m18s; recorded for Episode 262), CivVI Builder adventures (53m04s; recorded for Episode 273) and game notification oddities (54m14s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: April 22nd, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, kalleina



Episode 278: Go Deeper
- 01m12s | News
  Talking up and down the "Spring 2017" patch for Civilization VI accompanied by civilizations Macedon (28m53s) and Persia (37m30s).
- 44m09s | Miscellaneous
  Recognizing Christopher Tin as the composer of CivVI's theme (recorded for Episode 267), taking in Scout behaviour (48m20s; recorded for Episode 276) and condensing a rundown of playing "too much" Civilization VI (50m30s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: April 08th, 2017
Hosts: DanQ, Makahlua, MadDjinn, WarningU2, ztaesek



Episode 277: Count on the Internet
- 02m10s | Forum Talk
  Mentioning "unmentioned changes" in the "Australian Summer 2017 Update" for Civilization VI and 'troll or serious': whether the game is gender biased (08m22s).
- 11m32s | Senate
  A rundown of CivVI government types is followed by an in-depth examination of the related government policies (28m23s).
- 53m33s | News
  What Mac and Linux Civilization VI players can now enjoy and not with said game update coming their way, and what to be expected and not with the now-available CivVI demo (56m26s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: March 25th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, dino_yoshi13



Episode 276: Bells and Whistles
- 01m46s | News
  Making waves is Australia, the newest civilization in Civilization VI and the related "Australian 2017 Summer Update" that patches the game (06m09s); then, being officially told that two more civs are coming for it and unofficially finding out what they are (21m31s).
- 23m54s | Community Focus
  The ins and outs of the Civ Battle Royale where Artificial Intelligence (AI) competition meets human ingenuity and cooperation in CivV.
- 39m57s | Open Mic
  Whether or not it is worth the combat penalty to raze and resettle a conquered Civilization VI city (recorded for Episode 273).
- 43m58s | Miscellaneous
  Adapting human history to CivVI gameplay is contested (recorded for Episode 274).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: March 11th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, TPangolin



Episode 275: More Perfect
- 01m44s | Senate
  A complete and detailed account, and consideration, of Civilization VI's terrain improvements and resources is followed by an equally comprehensive rundown of its Wonders, World and Natural (23m15s).
- 50m10s | News
  The "Explorer Pack - Signature Edition" for CivVI was released with limited availability, questionable quality and a peculiar piece of missing content.



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: February 25th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, AlphaShard



Episode 274: It's All About the Technique
- 01m13s | Open Mic
  Given the present state of Civilization VI's Artificial Intelligence (AI), how can one enjoy its single player experience? Longtime show listener "slo" puts this to the panel in an email.
- 08m36s | Senate
  In the strategy layer for CivVI tackling barbarians approaches, Great People management (19m25s), City States treatment (27m50s), consolidating and connecting the three (41m16s) and if, and when, to promote game units (47m57s; recorded for Episode 272).
- 50m11s | News
  Team multiplayer amongst the features being "worked on" for Civilization VI, according to developer Firaxis Games.



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: February 11th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn, CanusAlbinus



Episode 273: Moving Target
- 02m57s | News
  The confirmation announcement of Civliization VI to come to Linux and what's now aligned and still not following the release the "Winter 2016" patch for the game on the Mac (06m26s).
- 08m36s | Open Mic
  Taking in more feedback from the show's 2016 Christmas Special, the gambit of comments in response to its Listener Feedback Survey for the same year (26m09s) and the first suggestion for the former not covered on it: the optimum use of CivVI districts (39m46s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: January 28th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn



Episode 272: Choices Mattering More
- 01m23s | News
  Attending to the "Winter 2016 Update" for Civilization VI leads to analysis, opinion and recommendations that are not always congruent with each other; then, the Poland civilization and Viking scenario Downloadable Content (DLC) leads to a similar split.
- 31m36s | Open Mic
  Looping in feedback from the show's 2016 Christmas Special, its most previous episode (39m42s) and the first part look at the 2016 Listener Feedback Survey results (47m57s).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: January 14th, 2017
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn


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