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Episode 309: Stepping Stones
- 03m48s | Forum Talk
  Questioning the likability of Eureaks and Inspirations in Civilization VI, why the game is at first but soon not about the map (16m20s) and whether to retire the notion of "Tall vs. Wide" in favour of "Peace vs. War" (28m38s).
- 40m03s | Research Lab
  Whether on should be able to mediate a settlement in CivVI and, if so, under what conditions and how.


Runtime: 59m:59s | Filesize: 54.9MB
Release Date: June 10th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, MegaBearsFan, Martin Alvito



Episode 308: Managing Expectations
- 01m47s | News
  Following the most lead time between announcement and release in recent Civilization series history, the Spring 2018 patch for the game's sixth iteration has arrived with many an addition, balancing, bug fixing and more.
- 31m02s | Forum Talk
  Pushing for late-game science yields from ice tiles leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
- 45m32s | Miscellaneous
  Civilization VI developer is looking for an "Online Services Engineer": part of future Civ development or not?



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: May 27th, 2018
Hosts: Makahlua, TheMeInTeam, MegaBearsFan, CanusAlbinus, The Buzzing



Episode 307: If The Tire Iron Dictates It
- 01m53s | Forum Talk
  Tackling the question of whether or not coastal cities are "less defensable" in Civilization VI is followed by whether Military Emergencies should reveal their target upfront (11m13s), dealing with a cyclical Loyalty loop (19m18s), not caring about things that others do (26m02s; recorded for Episode 302), how the game is faring a year-and-a-half after its release (36m07s) and how the Downloadable Content (DLC) model for releasing new game content may be "hurting" Civ developer Firaxis Games and its parent publisher 2K Games (44m10s).



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: May 13th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, MegaBearsFan, MikeDoubleU



Episode 306: Up To Interpretation
- 02m34s | News
  The "Spring 2018 Developer Update" for Civilization: Rise and Fall arrived, but not the patch it highlights... not yet.
- 26m25s | Open Mic
  For all the conversation about one topic on Episode 305, the bit on another is what takes centre stage.
- 33m03s | Forum Talk
  Getting to the bottom of inconsistent, even conflicting, trading practices by CivVI: R&F's Artificial Intelligence (AI) and dealing with getting war declared on you by an ally (44m26s) lead, understanding joint attacks from AI for divergent or even no discernible reason follows (46m59s).



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: April 29th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, MegaBearsFan, Ubermarklar



Episode 305: Civ Fanatics Are Players Too
- 03m52s | Forum Talk
  Would giving Civilization VI coast tiles an extra hammer of production be a sufficient improvement, should giving Fort improvements Loyalty pressure improve their standing in the game's Rise and Fall expansion, should railroads be included in this series' latest title (18m13s), could improving gameplay come about with a return of water transport units (25m03s) and the case for having barbarians act as people too (30m54s).
- 38m23s | Miscellaneous
  What lessons business can learn from Civ, whether or not a pillaging action be required to clear air units from an Aerodrome district (43m48s; recorded for Episode 285) and yearning for the game's Build Queue feature to return (46m00s).
- 49m06s | Theatre
  Perseverance through tundra and taking over the world from the Gaelic isle are tales followed by a Civilization IV: Colonization account of hidden nationalities (51m23s; recorded for Episode 295).



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: April 15th, 2018
Hosts: Makahlua, TheMeInTeam, MegaBearsFan, Uberfrog, WarningU2



Episode 304: Not Just a Lame Clip Show XXIII
- 00m37s | Forum Talk
  Being able to remove Districts in Civilization VI is followed closely behind by a call to rethink them altogether (06m33s; recorded for Episode 283); then, whether it it worthwhile to acquire any of the game's World Wonders (11m59s; recorded for Episode 290) is just ahead of those introduced in its Rise and Fall expansion pack alongside its Natural cousins (31m12s; recorded for Episode 301).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: April 08th, 2018
Hosts: DanQ, Makahlua, TheMeTeam, MegaBearsFan [+5 others overall]



TRIVIA: Show's twenty-third composite episode of archived segments


Episode 303: Intrinsic Motivation
- 02m50s | News
  Mac and Linux Civilization VI players get pleasantly surprised with the release of the game's Rise and Fall expansion pack the month after their Windows brethren, but there's a catch; then, a typo invoking an English language idiom leads to "messing" with the "priorities" of the game's Artificial Intelligence... but to what end?
- 19m03s | Open Mic
  Two-time guest co-host Brandon "bcaiko" Keith Hallmark calls, and messages, the show's panel for their take on his disappointment that is the base game of CivVI and whether or not its R&F expansion pack could compel him to return to the title.
- 41m05s | Miscellaneous
  In February, Civilization VI: Rise and Fall Senior Producer Andrew Frederiksen and Lead Designer Anton Strenger chart the course of its development from earliest prototype to commercial release.



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: April 01st, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, MegaBearsFan, AlphaShard, Drusain



Episode 302: Always Improving
- 01m17s | News
  All about the March 2018 Update for Civilization VI: Rise and Fall is followed by an addendum, requesting a change with respect to hex options when occupied by an enemy unit (17m07s).
- 20m27s | Senate
  The "good", "bad and the ugly" of CivVI Governors introduced in the game's first expansion pack are rated through their abilities, absolute and relative to each other.
- 43m56s | Forum Talk
  Individually limited, collectively extensive: a call for the most pressing Civilization VI: Rise and Fall gameplay changes needed presently.



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: March 18th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, MegaBearsFan, Timothy001


INFO: First appearance of "MegaBearsFan" as permanent fourth regular co-host



Episode 301: Quality Side Eye
- 01m50s | Forum Talk
  Completing the "first looks" of new civilizations in Civilization VI: Rise and Fall leads to first the Mapuche and then the Incia (06m52s, plus at 12m33s from Episode 299); then, a rundown of the new tile improvements the expansion brings about followed by finding connections between previously released civs and the new or revised game mechanics (20m33s), taking temperature on Free City aggression (24m23s), the Artificial Intelligence's (AI) lust for capturing City States (33m18s), running down Era Point possibilities and taking issue with the choices the game's AI makes (48m49s; recorded for Episode 283).



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: March 04th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, bite, Leyrann



Episode 300: This. Is. POLYCAST!
- 03m46s | Maki, Phil and Dan
  The regular panelists present discuss what they're most liking, most disliking and next step for play in Civilization VI: Rise and Fall.
- 08m01s | "CanusAlbinus" and "Ubermarklar"
  From one who has, and one who has not, yet played said CivVI expansion pack is a breakdown of their first takes.
- 13m08s | "AlphaShard" and "stormtrooper412"
  First impressions of Civilization VI: Rise and Fall from the next pair of recurring guests.
- 24m46s | "Monthar"
  Pros, cons and looking ahead from the first of two guest co-hosts from the show's most previous episode.
- 30m29s | "Drusain"
  Pros, cons and looking ahead from the second of two guest co-hosts from the show's most previous episode.
- 36m22s | Jonah Falcon and Martin Alvito
  Highs, lows and in-betweens lead to varying conversation points including an argument for gamer generational differences to explain varying views.
- 50m22s | "Cartimandua" and "Kingmaker"
  A former regular co-host and her husband, himself a recurring guest, talk about their shared first experiences with Civilization VI: Rise and Fall.
- 64m57s | "MikeDoubleU" and "ZTZaorish"
  Again, a pair of panelists where one has yet to play and who has played CivVI's expansion pack with their first opinions.
- 74m44s | "SempferFi2382"
  The final recurring guest talks about how he and his significant other have been making the most of their first CivVI: RaF play.
- 82m08s | News
  The day before Civilization VI: Rise and Fall's release, its base game was updated leading to conversation here of noteworthy changes.



Runtime: 96m:47s | Filesize: 88.6MB
Release Date: February 20th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam [+13 Others]



Episode 299: It's Not All Roses and Unicorns
- 03m05s | News
  An in-depth overview and consideration of the various Civilization VI: Rise and Fall features, starting with Loyalty and Empire Management followed by Governors (11m23s), then Alliances (35m38s), the Emergencies (46m46s) and then the combination of Eras with Dedications and Historic Timeline (57m08s); then, shining the spotlight on Scotland to be included as an official civilization for the first time in the series (65m03s).



Runtime: 79m:17s | Filesize: 72.5MB
Release Date: February 05th, 2018
Hosts: DanQ, Makahlua, TheMeInTeam, Drusain, Monthar



Episode 298: Get Learned
- 03m03s | News
  The first expansion pack for Civilization VI, Rise and Fall, was announced in late 2017; since then, most of its civilizations have been previewed publicly and is the source of focus here: returning Korea, The Netherlands, Mongolia, new leadered India, and newcomers Cree and Georgia; then, controversy emerges first given the choice of Korean leader (account of her reign) and representation of the Cree (40m38s).
- 50m24s | Open Mic
  Taking in feedback received for the show's 2017 Christmas Special from within the Civ community.



Runtime: 59m:59s | Filesize: 54.9MB
Release Date: Janaury 23rd, 2018
Hosts: DanQ, Makahlua, CanusAlbinus, NewEarthRelic



Episode 297: Not Just a Lame Clip Show XXII
- 00m37s | Miscellaneous (Part 1 of 2)
  Civilization VI joins Endless Legend and Europa Universalis IV in their respective designers discussing "creating illusion" in the strategy computer gaming genre (recorded for Episode 283).
- 17m20s | Research Lab
  Finding a place for CivIV's cottage system in VI (recorded for Episode 288) is followed by the idea for Border Expansion Points (25m42s; recorded for Episode 289).
- 32m14s | Miscellaneous (Part 2 of 2)
  How the Civilization series tops a list for games schools should let students play (recorded for Episode 290) makes way for an argument as to what CivVI could "learn from" the Call to Power series (38m24s; recorded for Episode 292) and on the history of the Civ series in general, speaking to the developer of each iteration (49m23s; recorded for Episode 295).



Runtime: 59m:59s | Filesize: 28.8MB
Release Date: January 07th, 2018
Hosts: DanQ, Makahlua, TheMeTeam, MadDjinn [+9 others overall]



TRIVIA: Show's twenty-second composite episode of archived segments

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