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Episode 172: Accept That Amendment
- 01m24s | Forum Talk
Take-Two Interactive will be meeting, but 2K Games will not be showing, at this year's E3 while one illuminates possible meaning behind the cover art for Civilization V: Brave New World (06m14s) while some decry the manner, and subsequent treatment, through which it was revealed (10m02s); elsewhere, arguing submarine use against CivV's Artificial Intelligence (AI) is exploitative (14m00s), counting down the release to BNW (17m07s), new BNW interview revealing new information (19m41s), apparent lack of Trading Posts meaning a return to Cottage improvements from CivIV speculation (28m41s), and looking beyond Brave New World for future Civ releases (33m20s).
- 38m24s | Research Lab
Making an effort to recall a removed civilization to life in a game of Civilization have meaning and substance (recorded for Episode 164).
- 48m04s | Miscellaneous
What is with all CivV workers being left-handed (recorded for Episode 166), while looking to declare "Mr. Beard" from among the game's civilization leaders.
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Episode 171: Straight Line to Victory Sideways
- 01m18s | News (Part 1 of 6)
From a livestream from Civilization V publisher 2K Games about the upcoming release of its Brave New World expansion: on the multiplayer front, sustaining a lack of random events, taking into account community feedback and the dual measures of humour and bane in lag.
- 09m32s | News (Part 2 of 6)
Further from the stream, concerns over balance of content and mechanics currently in CivV, the re-introduction of airlifting into the series, further to Tourism's impact on the game's culture and giving diplomacy a logic boost.
- 19m01s | News (Part 3 of 6)
Concluding an examination of said stream, the connection between happiness and city flipping and combating these effects with new Great People.
- 24m10s | News (Part 4 of 6)
Courtesy one person's compilation efforts on their Civilization V fansite, further new and expanded BNW expansion details.
- 29m37s | News (Part 5 of 6)
CivV developer Firaxis Games reacts to the popularity of Civ expansion packs over Downloadable Content (DLC) within the game's community while identifying different factors leading to this widely held position.
- 40m08s | News (Part 6 of 6)
Current CivV Lead Designer Ed Beach responds to predecessor Jon Shafer's criticisms and where those arguments, and the communication of them, leaves understanding greatly lacking.
- 45m17s | Miscellaneous
A past show guest's appearance on another podcast that pitted the Civilization series against other nominated titles for "Best Video Game".
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Episode 170: Never a Bad Diversion
- 01m33s | News
An overview of the upcoming Civilization V expansion Brave New World as disclosed during the PAX East 2013 convention.
- 25m10s | Miscellaneous
What led to a certain civilization to not to be included in the game and what the reaction to that decision has been.
- 30m22s | Open Mic
Responding to a letter sent by electronic mail by a listener who "always seem to be king maker, instead of king".
- 39m27s | Forum Talk
Considering what it's like and how to respond to a sub-optimal starting position and how to expand wide in CivV.
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Episode 169: Read the Fine Print
- 02m48s | News
A new patch for Civilization V has been released; then, much ado about the just announced expansion Brave New World: civilizations, policies, archaeology, international trade routes, technology trading(?) and the World Congress (09m59s); Wonders of the World, Great People, Victory Conditions and Ideologies (21m45s); odds and ends revolving around focusing on the late game with new mechanics while at the same time impacting on early gameplay with an emphasis on efforts other than those based on armed combat (30m15s); and on two scenarios -- one of which raises concern over how the subject matter will be treated -- and rounding out some details on previously raised points (36m13s). (Further reference thread #1; #2; #3; #4; #5; #6; #7.)
- 48m08s | Forum Talk
Working to avoid, or at least deal with, a runaway civilization in CivV (recorded for Episode 166).
- 53m21s | Miscellaneous
For the first time in the Civilization V line of titles, the Macintosh port of the BNW expansion to be released at the same time as its PC counterpart.
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Episode 168: Skip the Derp
- 01m10s | Research Lab
Scrutinizing a call for a Propaganda mechanic in the Civilization series, and then a proposal to overhaul the approach to the series' technology tree (08m02s).
- 14m48s | Theatre
A gaming journalist's account of their first foray into Civ through its fifth iteration, and then two panelists account some of their own recent games within it (29m29s; recorded for Episode 163).
- 35m17s | News
Moving with Civilization IV Lead Designer Soren Johnson to Stardock Systems where he is reportedly consulting, according to the company's Chief Executive Officer.
- 38m58s | Miscellaneous
Daring to rank the primary titles in the Civilization series and its connection to a game research effort (55m03s).
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Episode 167: Make Those Decisions Count
- 01m20s | Open Mic
Concerned feedback stemming from the show's most previous episode, and responding to a request for help with a starving capital in a game of Civilization V (06m29s).
- 12m35s | Forum Talk
Civilization V Lead Designer Jon Shafer expresses his views on building an empire builder and then revisits his efforts on Civilization V (24m43s).
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Episode 166: Left to Their Own Devices
- 01m14s | News
Civilization V Lead Designer Jon Shafer leaves Stardock Corporation's games division to start his own development studio, Conifer Games, with its first-to-be title At the Gates getting a kickstart and what this may or may not mean for computer strategy gaming; then, an apparent realization that a Gold Edition for CivV is just around the corner that is to include all previously released content for the game (20m57s).
- 26m53s | Senate
Do's and don'ts for dealing with the Plains terrain in CivV in the context of improving one recounted bogged down game in particular.
- 33m25s | Open Mic
Responding first to specific feedback from Episode 161 and then more general feedback in response to Episode 164 (41m42s).
- 48m08s | Miscellaneous
Civilization II Lead Designer Brian Reynolds departs from Zynga while speaking candidly about his reasoning for doing so, including his outlook on computer strategy gaming.
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Episode 165: It's About the Intent
- 01m08s | Forum Talk
Taking in the buzz surrounding a possible upcoming second expansion pack for Civilization V, mulling trade restrictions for landlocked civilizations (10m16s), why some leaders become afraid of others (12m38s) and rethinking a claim about exploiting unlimited experience gains (17m52s).
- 26m53s | Senate
Tackling Workers on the front lines of CivV warfare, tearing down the game's Great Wall World Wonder (33m30s) and questioning the logic behind resource bonuses in it and CivIV (43m29s).
- 51m15s | Miscellaneous
Raising the profile of a claim of how CivV changed the life of one gamer for the better, facilitating an introspection by some of the panelists.
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Episode 164: Not Completely Ridiculous
- 00m57s | Open Mic
Responding to feedback on both the 2012 Christmas Special and Episode 163 of the show.
- 13m34s | Research Lab
Contemplating replacing the Worker system in the Civilization series, limiting the unit stack in context of CivIV (26m48s) and presenting an argument for a Colonist unit for future titles (36m43s).
- 46m26s | Miscellaneous
Consolidating the show's 2012 traffic summary and taking in the surprises, and not-so-surprises, of the show's feedback survey from last season.
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