Episode 03: Ebb and a Flow
- 02m39s | Topic #1
Reflecting on the state of the Civilization: World community in late 2012: small but dedicated numbers; the contribution of non-American players' to the game's progression, and the appeal and impact of the "throwback" games' efforts.
- 07m19s | Topic #2
The disservice CivWorld's tutorial delivers to new players, and learning from games with any and all players towards better understanding and appreciation of the game's depth of play.
- 16m41s | Topic #3
Differing applications of the definitions of cheating and exploiting; the responsibility of experienced to inexperienced players; desirability of following in-house rules of a given server; and varying approaches to finding the fun in Civilization: World.
INFO: First appearance of Heather "pawprint42" Moats and Angel Ledwich as regular co-hosts
Episode 02: Socially Complex
- 03m55s | Topic #1
For new players to Civilization: World, getting oriented and then getting settled.
- 09m44s | Topic #2
The role barbarians play in the game between themselves and players, and between players themselves.
- 14m16s | Topic #3
On the ability to jump from civilization to civilization, the value of 5-minute "trickles" and moderating harvest levels in CivWorld.
- 17m35s | Topic #4
Reasons to play the game other than to win.
Dial-Up Quality Runtime: 29m:59s | Filesize: 14.3MB Release Date: April 21st, 2012 Hosts: ShuShu2; wwjdfakb; troyd; random user
INFO: First appearance of Dustin "ShuShu62", Melissa "wwjdfakb" and Troy "troyd" as regular co-hosts INFO: Last appearance of Melissa "wwjdfakb" and Troy "troyd" as regular co-hosts
Episode 01: You Have Notifications
- 00m31s | Topic #1
On claims that Civilization: World is already on the decline, and possible factors why.
- 04m23s | Topic #2
The contentious element of the game that is CivBucks.
- 06m56s | Topic #3
The co-hosts share their recent gameplay experiences with and efforts within the title.
- 09m11s | Topic #4
Finding a silver lining in CivWorld that leads back to an inherent concern.
- 12m31s | Topic #5
Proposing an avenue to find a solution to that concern by drawing from the existing online Civ community.
- 15m01s | Topic #6
The crux that is the inactive player realized over-and-over again.