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Episode 09: Be All and End All (Part 2)|
- 03m41s | Topic #1
On achievements gotten, and missed out on, in Civilization: World.
- 09m27s | Topic #2
The importance of getting and staying in contact with fellow players, even when dealing with more... pressing issues.
- 17m54s | Topic #3
Getting into CivWorld and previous titles in the Civilization series.
- 22m54s | Topic #4
Fondly recalling the evolution of the in-game economy (recorded for Episode 07).
- 25m12s | Topic #5
A tale of Civilization: World gold generation strategy connecting Golden Ages and scientific research.
- 27m41s | Topic #6
Answering the call for game reflections from members of the game's community.
Episode 08: Be All and End All (Part 1)
- 03m45s | Topic #1
On the impetus and viability of the notion of crowd funding an effort to purchase the source code to Civilization: World.
- 07m39s | Topic #2
The perseverance of spam tactics and accounts of last games before the title's shutdown.
- 13m06s | Topic #3
An account of trying to get a CivWorld game economy to equalize out of its downward spiral (recorded for Episode 07).
- 16m03s | Topic #4
All on the Mini-Games within the greater game and their powerful influence.
- 19m51s | Topic #5
The impact of Guilds, inside and outside their circles, and giving credit where credit is due to mentors.
- 27m10s | Topic #6
Recalling the micromanaged manoeuvres and instruction of Caravaning.
Episode 07: Might Have To Login Now
- 03m24s | Topic #1
A tale of too much Civilization: World play that led to a startling realization...
- 06m14s | Topic #2
... followed by an account of a game cut short.
- 11m11s | Topic #3
Finding returns for one's remaining banked CivBucks.
- 13m38s | Topic #4
With the impending end of CivWorld, a wave of secret revelations from some players come to light.
- 16m04s | Topic #5
A reflection on the evolution of the game's caravaning mechanic and the tactics of those who make use of it.
- 22m45s | Topic #6
A story of even more in-game drama that unfolds as the recording itself progresses.
Episode 06: Set the Parameters
- 03m39s | Topic #1
First steps after logging into Civilization: World for the first time and beyond.
- 05m38s | Topic #2
Taking timezone differences into account when choosing who to play with and in what games.
- 10m37s | Topic #3
Establishing effective organization, and maintaining meaningful communication, throughout a CivWorld game.
- 17m07s | Topic #4
How to avoid or at least get out of being unable to start new games, and bringing available game slots up from two to three.
- 21m20s | Topic #5
Dealing with users who manage more than one account in Civilization: World.
- 24m17s | Topic #6
The impact of family on one's gameplay, and of gameplay on them.
Episode 05: A Friend of a Friend
- 02m50s | Topic #1
Communication basics for all Civilization: World players.
- 11m23s | Topic #2
No love lost for one of the more egregious implications from the game's tutorial.
- 13m49s | Topic #3
Adjusting expectations to play CivWorld for a reason other than to win.
- 17m28s | Topic #4
Of finding players, and finding games, to satisfy the want to game.
- 23m04s | Topic #5
The compilation that is the show's first blooper reel.
Episode 04: Want to Be Dominated
- 01m07s | Topic #1
Assessing city settling options with starting considerations and focus tailoring in Civilization: World (recorded for Episode 02).
- 06m17s | Topic #2
Implications in moving from being apart of a large empire to a small one (recorded for Episode 02).
- 08m31s | Topic #3
Getting to play for the purposes of racking up achivements in CivWorld (recorded for Episode 03).
- 11m46s | Topic #4
What to keep in mind when being apart of, and conversing with, other members of a guild (recorded for Episode 03).
- 19m43s | Topic #5
Arguments for why when comparing Civilization: World to other Civ games on the basis of addictiveness, CivWorld wins (recorded for Episode 03).
- 23m55s | Topic #6
Considering the present, as well as contemplating the future, of this first social-media based Civ title (recorded for Episode 03).