With the occasional exception for the sake of simplicity or "creative license", Age of Nations (AoN) adheres to the 'rules and conventions' of Rise of Nations (RoN) in its writing and structure. All characters to appear throughout the series will represent a category of the game's land units whose nature is defined in-part by that unit's existing in-game characteristics. All episodes will be linked together in one or more ways including primary and secondary story arcs and multi-part installments.
AoN is created using a combination of hardware and software. Personal computers, microphones and digital camcorders are the pieces of hardware in use. Besides Rise of Nations itself, the software combination of HyperCam from Hyperionics, Adobe Premiere Pro 7 from Adobe Systems Incorporated and Video Edit Magic from DeskShare is used in the technical production of the series. A number of audio editing programs are also being employed, the most prominent of which is Audacity, an independently collaborated program distributed via SoundForge. It is used in the editing and compilation of each episode's soundtrack, as well as the recording of dialogue of some voice actors.
Due to the inability to zoom close-up on any given unit or other object in RoN, 'live' action footage is incorporated within the pilot and has the potential to be present in degrees in future episodes. Permission to use this game's copyrights and trademarks for the purposes of creating and distributing AoN was secured by its development team at Apolyton Civilization Site (ACS) from RoN developer Big Huge Games (BHG) prior to the series' development.
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